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ESSAY |
University of Colorado at Denver, Biology Department, Denver, CO 80217
Submitted October 17, 2003; Revised April 16, 2004; Accepted April 19, 2004
| ABSTRACT |
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Key Words: learning biology education computer-aided instruction animation simulation
| INTRODUCTION |
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| WHAT MAKES A GOOD ANIMATION? |
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In terms of technical aspects of animation, there are some general rules. For example, animation files should be of relatively small size, and the animation player should be commonly available for both Mac and PC platforms. If files are distributed by CD, the animation files can include sound and be very large (e.g., 15 megabytes). There is an advantage to small animation files (less than 50 kilobytes), however, because students, at home or on campus, can rapidly download them from the Internet. Thus, the animation program should produce small files that can be viewed with a player that is typically found in the Web browser. The animation player should be of small size and seamlessly incorporated into the browser (such as Macromedia's players, described later).
The animation should include some interactivity through the use of hot keys (see "NEXT" key in Figure 1). The student can click on a hot key on the animation stage to produce an action or make a choice (clicking on the hot key can produce a jump to a different animation to explain one part of the current illustration, replay the current animation, or, when the student is ready, proceed to the next animation). The animation program should also be able to produce "rollover" controlsfor example, as the mouse-controlled cursor is placed over a symbol, the symbol changes shape to highlight the command line. A rollover could also function so that when a student points the cursor at an item on the screen say, a proteinthe name of the protein pops up. Thus, the names of the various cell parts or proteins do not clutter the illustration.
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Another suggestion is that the animation be scalable. This means that the animation can be enlarged (without image degradation) for use in large lecture halls (or decreased in size for smaller computer monitors). Animation that uses vector-based images generates shapes through mathematical equations; these images can be enlarged or reduced without image degradation. The file for these images will also be small. In contrast, bitmapped images are produced by a series of individual color dots. As a bitmapped image is enlarged, it will degrade. Bitmapped images also typically require larger file sizes than vector-based images.
| TOOLS FOR CREATING ANIMATIONS |
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Even when FLASH images are enlarged, all image edges remain smooth (natural antialiasing). Shapes can be morphed automatically, and a shape can be "tweened" (i.e., after the animator enters the original and final position of a shape or symbol, the program calculates and produces intermediate locations). FLASH offers the ability to perform some calculations so simulation games are possible. FLASH can rapidly import a series of photomicrographs to produce a time-lapse movie (see the FLASH swf movie embedded in the following Web site: http://carbon.cudenver.edu/~bstith/waverot.htm).
The animations produced with the program can also be published in gif, jpg, QuickTime, HTML, or stand-alone projector format. The program enables bandwidth profiling (where you can optimize animation for slower modems). Macromedia has also addressed concerns about accessibility for those with disabilities: http://www.macromedia.com/macromedia/accessibility/gettingstarted/accessibility.html.
Because practical experience shows that FLASH has a steep learning curve, especially for sophisticated animations (e.g., one minute of animation may require 10 hours of work), one can hire a company (e.g., BioCreations; set up by Dr. M. Victor Lemas of the Department of Oncology at the Johns Hopkins Medical Institutes; http://www.biocreations.com/pages/bioanimations.html) or a computer science/art student to help develop scientific animations. However, SmartClips or ActionScripts within FLASH will design checkboxes or other interactive hot keys and allow the user to skip many programming steps.
FLASH can be packaged with Dreamweaver (Web authoring; competes against Microsoft's FrontPage) and Fireworks (Web graphics) as Macromedia's Studio MX.
Although similar in cost, Adobe's LiveMotion (http://www.adobe.com/products/livemotion/main.html) is easier to learn because a lot of the scripting is already done. The product was discontinued in November of 2003 (although you can still purchase it), however; embedding of video is problematic and "tweening" is not possible, and support (books, Web sites, etc.) is less developed for LiveMotion. Animations from this program use the commonly available FLASH player. (For reviews, see http://www.iboost.com/build/software/lm/ and http://www.pcreviewonline.com/reviews/livemotion2/livemotion2.html.)
PowerPoint offers simple motion to introduce various players on the animation field and then cause them to dissolve at a proper time to introduce the next item in the illustration (http://www.e-learningcentre.co.uk/eclipse/Resources/usingppt.htm). We have developed a PowerPoint slide that uses motion along hand-drawn pathways that can mimic the more powerful animation produced by FLASH (see our current research model for activation of phospholipase C during fertilization: http://carbon.cudenver.edu/~bstith/currentmodel.ppt; makes sure that you double-click twice to view the animation and that you use Internet Explorer, not Netscape). PowerPoint presentations and associated sound files can be converted into a "video" (using FLASH) or into standard HTML (do not use "Microsoft-html" because of compatibility problems) for the Web. FLASH animations can be imported into PowerPoint (follow procedures shown at http://www.macromedia.com/support/FLASH/ts/documents/FLASH_powerpoint.htm) or by the use of Shyam's Toolbox for PowerPoint. The latter is relatively inexpensive, easy to use, and offers a free trial version (http://www.mvps.org/skp/toolbox/index.html).
QuickTime animations or movies are designated with the file extension "mov." Although Mac computers can play these "mov" files in PowerPoint, these animations cannot be incorporated into PowerPoint on a PC. Because PowerPoint on a PC can incorporate audio-video interleaved or "avi" files, one can convert the "mov" to "avi" files with QuickTime Pro (http://www.apple.com/QuickTime/upgrade/).
Another type of animation is in the graphics interchange format (or "gif"; http://hotwired.lycos.com/webmonkey/multimedia/animation/tutorials/tutorial1.html). These animations are more limited in their abilities than FLASH, are not scalable, and can produce very large files. However, gif animations are much easier to develop than those by FLASH, and Internet browsers do not require a player to view them. Dr. Donald Slish of State University of New YorkPlattsburgh has discussed their use (Slish, 2000) and provides many useful examples (http://faculty.plattsburgh.edu/donald.slish/animations.html). In addition, Dr. Steve Berg of Winona State University maintains a large number of gif animations for cell biology (http://bio.winona.msus.edu/berg/ANIMTNS/Directry.htm).
To develop gif animations, one could use software that is available free of charge, although the quality of these programs varies. Ulead sells a good, inexpensive program and offers a free trial (http://www.ulead.com/ga/runme.htm). Because of the value of the animation, the ease of development of gif animation, and the skills developed while teaching other students, some cell biology instructors have made development of a simple gif animation into a required exercise.
Note that I do not consider here the three-dimensional (3D) animation programs that require more in-depth computer knowledge and more powerful hardware, as well as added expense (for a review of these programs, see http://www.bergen.org/AAST/ComputerAnimation/CompAn_Tools.html). Often, these programs produce QuickTime animation files (extension: .mov).
Current reviews discussing the use of tools for animation in teaching are found in the online newsletter Online Learning News and Reviews (subscribe at http://www.vnulearning.com/freeenews.htm and remember to search their archives for more information).
| ANIMATION RESOURCES FOR CELL BIOLOGY |
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Interactive Animation of Biological Molecules
Cell biology courses typically discuss protein structure and the induced
fit model for enzyme action (i.e., the movement of various R groups of amino
acids on the enzyme as the substrate binds). For animations on this topic, go
to "III. More Specific Cell Biology Topics and Associated Web Sites, 4)
Protein Structure Sites: Protein Folding (Chapt. 3) and Enzymes (Chapt.
6)" at
http://carbon.cudenver.edu/~bstith/cellbio.htm.
It is difficult for static illustrations to portray this motion; however,
programs such as Chime or Kinemage not only can show this motion but also can
allow the student to rotate the protein to view the motion from different
angles.
Due to problems with the required use of outdated browsers for Chime (discussed later in this article; see Animations Associated with Cell Biology Textbooks), I use Kinemage (short for "kinetic image"), or its Web version called MAGE, works on all computer platforms to visualize and rotate biological molecules. The user can rotate molecules by clicking on a molecule and then moving the mouse. As an example, animation of the binding of substrate to carboxypeptidase A, which is accompanied by the large movement of amino acid side chains at the active site, can be found on the Web (http://kinemage.biochem.duke.edu/javamage/java.html; also see figure 63 of Becker et al., 2003; and my FLASH animation at: http://carbon.cudenver.edu/~bstith/Lam%20animation.swf; Figure 1).
The more powerful and commonly used program, Chime, also allows rotation of molecular models. A new version of Chime (2.6 SP4 for Windows) is available for download (http://www.mdlchime.com/downloads/downloadable/index.jsp). Cell Biology Education maintains a list of Chime images (http://www.cellbioed.org/resources/resources.html) and annotations explaining the structures that are particularly valuable. For Mac users, Chime requires OS9 ("Classic") and Netscape 4.78 with the Chime plug-in. Among many other sites, Berg (Winona State University) maintains a Web site with Chime illustrations that are of note to cell biologists (http://bio.winona.msus.edu/berg/tutorials.htm).
Other molecular visualization programs available include Cn3D (http://www.biosino.org/mirror/www.ncbi.nlm.nih.gov/Structure/cn3d/), Protein Explorer (http://molvis.sdsc.edu/protexpl/frntdoor.htm), and Jmol (http://jmol.sourceforge.net).
Animation of Cellular Processes
Certain processes in cell biology courses are more easily presented through
the use of motion than with a static illustration. More specifically,
animation clarifies those processes involving motion (the movement of
polymerases along DNA or the ribosome along mRNA, for example).
The clutch model for cell extension (or filopodial protrusion) is difficult for students to understand. In this model (Mitchison and Kirschner, 1988, see p. 794 and figure 2330 of Becker et al., 2003; Jay, 2000), G actin adds to the plus end of the microfilament ("plus end addition"), and this would push out the plasma membrane at the "leading edge of the cell." However, the plasma membrane is not pushed out as myosin pulls those microfilaments back from the leading edge of the cell (this is retrograde flow; Figure 2). When the membrane protein integrin binds the substrate under the cell (the extracellular matrix or ECM), forming a focal contact, the clutch is "engaged." The microfilament is locked into place by the focal contact, and myosin is unable to pull back the microfilament. Because plus end addition still occurs, when the clutch engages, the cell can then push out the plasma membrane. A FLASH animation of this clutch model is located at: http://carbon.cudenver.edu/~bstith/cellcrawling.swf.
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The development of the resting membrane potential is another difficult process to describe with static illustrations. Animations can show the direction and changing size of the chemical and electrical driving forces as potassium equilibrates across the plasma membrane to produce a negative resting potential (see "III. More Specific Cell Biology Topics and Associated Web Sites: (5) Membrane Transport Chapters: Membrane Potential" at http://carbon.cudenver.edu/~bstith/cellbio.htm).
Cell signaling cascades are typically presented in static illustrations as one overwhelming series of inhibitory and stimulatory steps. Animation can introduce each step individually and in order to emphasize multiple effects of one protein and the cellular location of each effect. The Web page "Signal Transduction Knowledge Environment" (http://stke.sciencemag.org/resources/education/) offers, with a subscription, a literature background and animations on heterotrimeric G proteins, receptor tyrosine kinases, Notch pathway, exocytosis, the acetylcholine receptor, and the action of SH3 domains.
The ability to introduce each step independently reduces the clutter of static illustrations in which all steps are shown at once. Phosphate can be shown being added to a protein, and subsequent activation or inactivation of the protein can be highlighted by creative symbols (e.g., sparks or glowing colors to indicate activation). In addition, spatial relationships can be described: multiple map kinase proteins can be activated in the cytoplasm by phosphorylation, then some of the map kinase molecules would phosphorylate a substrate in the cytoplasm, whereas others can move across the nuclear envelope to regulate transcription factors in the nucleus.
Cell signaling paths with inhibitory steps are the most difficult to
comprehend when presented as static illustrations. For example, the Wnt
pathway begins with the extracellular ligand Wnt binding to its membrane
receptor (frizzled) followed by activation of the receptor. The receptor in
turn activates (shown by
) the intracellular protein disheveled which
then inhibits (===|) glycogen
synthase kinase 3 (GSK-3). Once GSK-3 is inhibited, it can no longer induce
the destruction of beta-catenin. Often, this path is represented as follows:
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Students often incorrectly interpret this static display of the cascade to mean that the presence of Wnt leads to inhibition of beta-catenin. Similar problems arise with the hedgehog pathway (hedgehog ===| patched ===|smoothened) or apoptosis (EGL-1 ===|CED-9 ===|CED-4). Use of animation can correct misinterpretation of these pathways: for example, click on "Movies" on the title bar of Dr. Randall Moon's home page for animations on the Wnt pathway: http://faculty.washington.edu/rtmoon/).
Animations often depict hypothetical models based on current research. For example, an animation showing the possible role of phosphatidic acid in sperm-egg membrane fusion and activation of phospholipase C in fertilization can be animated (see http://carbon.cudenver.edu/~bstith/fert%20wave.swf). This animation not only summarizes current work to new students working in my lab, but also provides a conceptual model on which future experiments may be designed.
One problem with teaching biology is that our current understanding of many cellular pathways is incomplete or wrong. Thus, an animation may include hypothetical events that are not proven to occur in the pathway. As our knowledge expands with new publications, animation of a pathway may be proven incorrect. Authors should note when hypothetical involvement of proteins is involved, use black boxes for unknown steps, or note whether the exact order of events has been proven. Animations should represent our best current model and be continually updated.
Animations Associated with Cell Biology Textbooks
Molecular Cell Biology. Like animations accompanying other texts,
the CD that accompanies Molecular Cell Biology (Lodish et al., 2003)
contains many valuable animations. Although animation 14.1 on protein sorting
is too simple, animation 17.4/5 on synthesis and secretion of proteins is well
done. Animations from chapter 18 on microfilaments, cell cycle animation
number 34.4, and the apoptosis animation (chap. 22 or 23 depending on
edition), are also very good.
In addition, this CD has many unique animations of cell biology methods, but there is one animation that, in my opinion, represents the dramatic power of good animation of a difficult topic. The development of segmentation in the Drosophila embryo is animated from gradients of morphogens and transcription factors to the final adult fly structure (see "Gene Control of Embryonic Development," section 14.30).
Molecular Biology of the Cell. The fourth edition of Molecular Biology of the Cell (Alberts et al., 2002) is associated with a CD (Walter et al., 2002) with 21 animations in QuickTime (mov) format. The CD includes a 65-page viewing guide and 36-page teaching guide by K.K. Bernd. The latter, devoted to helping instructors integrate animations and video on the CD into the lecture course, is especially helpful.
The CD includes valuable Chime animations of the changes in protein structure induced by substrate (aspartate transcarbamylase; see molecular model 3.9) or by guanosine triphosphate (GTP) (elongation factor Tu [EF-TU]; see molecular model 3.10) or by calcium binding (calmodulin; see molecular model 15.9). The CD installs an older version of Chime and Netscape Communicator 4.7, however, which cannot view illustrations requiring the newer version of Chime (e.g., Cell Biology Education electronic resources Web site).
The World of the Cell. The undergraduate text The World of the Cell (Becker et al., 2003) has more than 30 animations (many with sound) and interactive activities (presented on a CD or from http://www.thecellplace.com). Although some animations are oversimplified, there are many excellent animations on basic cell processes. For example, one interactive animation allows students to click on various receptor types (G proteinlinked or tyrosine kinase) located in one plasma membrane to activate different signaling paths within the cell.
Cell Biology. Pollard and Earnshaw's (2002a) Cell Biology is associated with a CD titled Electronic Image Collection for Cell Biology (Pollard and Earnshaw, 2002b) that has some 15 animations on an associated CD. The FLASH animations (swf files) are detailed and highlight molecular movement (e.g., the ligands do not simply move straight toward each other but bind after random motion). When the animations are played separately from the associated program, these animations can be enlarged for the lecture hall.
The Cell: A Molecular Approach. The CD associated with The Cell: A Molecular Approach (Cooper and Hausman, 2004) has more than 100 narrated animations. The animations are on a special edition of a stand-alone CD (Purves et al., 2003). The animations are 1 to 34 megabyte QuickTime ("mov") files. The 3D computer animations are sophisticated (there are especially clear animation of mitosis, meiosis, transcription, translation, and the humoral immune response), and the simple animations are humorous and entertaining.
Cell and Molecular Biology. Karp's (2002) Cell and Molecular Biology has a CD titled CellView (Keefer, 2002). The images are small, must be used within the program itself, and cannot be used separately in a large lecture hall (similar to HyperCell described later). There are about 18 animations (e.g., G protein coupling is the animation for the cell signaling chapter).
Animation Not Associated with a Text
Animations of inositol 4,5-trisphosphate and intracellular calcium release
(Figure 3), immunological
topics, and reverse transcriptase polymerase chain reaction are in the
collection hosted by Cell Biology Education
(http://www.cellbioed.org/resources/resources.html#flash).
Developed by Malcolm Campbell of Davidson College, these animations emphasize
the use of hot keys so that the students can step through animations or even
back up to progress at their own rate.
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The most comprehensive (if out-of-date) set of animations at present is HyperCELL'98 (Williams, 1997). There are about 275 animations (in dxr, or Macromedia Director files) that cover the entire range of cell processes. This CD was packaged with an earlier edition of The Molecular Biology of the Cell. Possession of this CD, although it is dated and contains errors, should be required of any instructor of cell biology. The animation, however, is too small (and cannot be enlarged) to use in large lecture halls, and the various animations cannot be used independently of the program (i.e., you must exit your PowerPoint lecture, start the HyperCell'98 program, then go through more steps to view a particular animation). I hope that an update or similar complete set of scalable animations that can be presented in lecture independently of the HyperCell program will be produced in the near future.
| EVALUATION OF THE USE OF ANIMATION |
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Studies demonstrating the value of animation over static illustrations in science teaching are rare. One study examined the use of animation in the teaching of chemical concepts (Williamson and Abraham, 1995). Compared with students in lecture sections that received the same lecture material without the supplemental animation, students in sections that viewed a series of 1- to 2-min animations had significantly higher exam scores (on different exams, increasing from an average score of 59%70% or 50%63%). The animations increased lecture time by only 3%6%, and the authors suggested that this increase did not play a role in the elevated exam averages. In addition, student "contentment" was higher in the section that viewed the animations.
Although I have not been able to find data supporting the value of animation in teaching biology, I offer the following simple study. Note that this is merely a beginning; more thorough studies conducted over multiple semesters are needed.
To collect these data, I presented a
1-h lecture (29 PowerPoint
slides) on apoptosis
(http://carbon.cudenver.edu/~bstith/apoptosiscellB_files/frame.htm).
The lecture emphasized static illustrations of apoptosis and ended with a
four-slide explanation of the path to apoptosis that involves cytochrome C
movement from the mitochondrion. This apoptosis path was discussed in slides
2528 and required
18 min of the 60-min lecture.
At the end of the lecture, without prior warning, I asked 27 students to leave their notes and books and go to the hallway. These students were seated to the left of an imaginary line drawn down the middle of the lecture hall (front to back). Because many of the better students sit in the front rows, this line would evenly divide these students.
To the remaining 31 students, I showed a brief, 65-sec animation illustrating the path to apoptosis involving the mitochondrion. I showed it three times, requiring less than 4 min. The other students then returned to the lecture hall, I passed out a question sheet, and the whole class took the quiz.
The animation showed a trophic factor bound to its receptor and subsequent phosphorylation and inactivation of BAD. BCL-2 continued to inhibit apoptosis. The animation then showed events leading to apoptosis in the absence of trophic factor: BAD movement to the mitochondria surface to inhibit BCL-2, release of cytochrome C from the mitochondria, cytochrome C binding to APAF-1, and subsequent activation of caspase 9 and 3. The animation was titled "Apoptosis" and was on the CD-ROM associated with the textbook Molecular Cell Biology (to view the animation, go to http://bcs.whfreeman.com/lodish5e/ and go to chap. 22).
The animation emphasizes the order of events, the motion of BAD from the cytoplasm to the mitochondrial membrane, the physical addition of phosphate to BAD by an activated trophic factor receptor, the location of BCL-2 in the outer mitochondrial membrane, the movement of cytochrome C from the mitochondrion to the cytoplasm, the binding of cytochrome C to APAF-1, and, finally, the sequential partial proteolysis and activation of procaspases 9 and 3. As noted earlier, these events were also described in the PowerPoint lecture given to all students in slides 2528.
The quiz consisted of 11 questions relating to whether the student saw the animation of this pathway to apoptosis (Appendix 1). (Question 1 was not graded but merely identified in which of the two groups the student had been assigned.)
For questions 211, the overall average of students who did not see the animation was 70.0% 6 3.5% (average 6 s.e.m.; n = 27 students) whereas the average for those who did see the animation was 84.2% 6 3.2% (n = 31). The percentages of correct answers to the last 10 questions are in Table 1.
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Using a two-tailed unpaired t-test, the viewing of the animation significantly increased the scores by 14 percentage points (P, 0.0097). The standard deviations of the two groups passed an F test for equivalent standard deviations in both groups, and the data passed the assumption test for Gaussian distribution (GraphPad InStat; San Diego, CA).
The overall effect of BCL-2 on apoptosis was emphasized on questions 2 and 6, and the use of the animation did not increase the scores on these two questions. The PowerPoint lecture that all students viewed emphasized that BCL-2 was an inhibitor of apoptosis. I noted that artificial inactivation of BCL-2 in cancer cells would kill cancer cells and might be a treatment for cancer (see slide 22). I also discussed how artificial activation of BCL-2 might slow the aging process wherein one looses muscle and brain cells over time.
One might suggest that this discussion and definition of BCL-2 action was not reinforced by the use of the animation. Similar results were obtained in the more complete study of the effect of chemistry animations; questions that were not directly addressed or enhanced by animation did not have higher correct answers in the student group that viewed the animations (Williamson and Abraham, 1995).
The other eight questions on the apoptosis quiz, however, can be construed
as emphasizing points that are depicted in the animation: motion of cytochrome
C (questions 3 and 4), the "last step" of the pathway (question
5), the action of phosphate addition to BAD (questions 7 and 11), movement of
BAD over to the mitochondrion to inhibit BCL-2 (question 8), binding of
cytochrome C to APAF-1 (question 9), and the physical location of BCL-2
(question 10). The average score on these questions (excluding questions 1, 2,
and 6) was 68.1% 6 3.6 % for those who did not see the animation and 87.9% 6
2.8 % for those who did. The viewing of the animation increased the correct
answers for these questions by
20 points (P, 0.0006).
Although one could ascribe the results to the fact that students who viewed the animation studied the material for 22 min instead of 18 min, these data suggest that questions based on definition (BCL-2 inhibits apoptosis) are not enhanced by animation but that questions involving order or location of events are.
| ANIMATION AND THE FUTURE OF CELL BIOLOGY EDUCATION |
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One educator, Clark Aldrich (2003), has separated video gaming into three categories:
Although there are many simulation programs for subjects such as cardiovascular physiology (e.g., http://www.web-com.com/medmult/welcome.html), there are simulation programs that might be of interest to cell biologistsfor example, cancer biology (Bockholt et al., 2003; http://www.cellbioed.org/articles/vol2no1/article.cfm?ArticleID=46), "Neurosim" (http://www.st-andrews.ac.uk/~wjh/neurosim/contents.htm), and NERVE (http://pb010.anes.ucla.edu/). In these programs, the student provides input, and the program then provides graphic output of the response.
Future simulations may involve the students altering 3D protein structure to change enzyme activity (altering Km, Vm, etc.). The entire cell may be modeled in a program, and a student may increase (or decrease) microfilament stability and view altered cell movement and other effects.
In short, computer simulation games are currently a major part of student life, and one can only predict that their impact will increase further. Thus, as instructors are increasing their use of animation in lectures, cell biology education will also increase the use of interactive simulation games.
| SUMMARY |
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The use of animation and simulation will have an increasing impact on our teaching. All faculty are encouraged to develop their own or search the Web and CD-ROMs associated with textbooks to find those animations that directly relate to topics they emphasize in the lecture. To make these tools available to students, faculty are also encouraged to make the animation (or link) available on the course Web site. It is also recommended that animation be made freely available to all faculty.
| APPENDIX 1 QUESTIONS ON APOPTOSIS |
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| ACKNOWLEDGMENTS |
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| FOOTNOTES |
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* E-mail address: bstith{at}carbon.cudenver.edu
| REFERENCES |
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Aldrich, C. (2003). Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning, San Francisco: Pfeiffer.
Becker W., Kleinsmith, L.J., and Hardin, J. (2003).The World of the Cell , San Francisco: Benjamin Cummings.
Bockholt, S.M., West, J.P., and Bollenbacher, W.E. (2003). Cancer cell biology: A student-centered instructional module exploring the use of multimedia to enrich interactive, constructivist learning of science. Cell Biol Edu. 2,35 -50.
Cooper, G.M., and Hausman, R.E. (2004). The cell: A molecular approach, Sunderland, MA: American Society for Microbiology Press and Sinauer Associates.
Jay, D.G. (2000). The clutch hypothesis revisited: Ascribing the roles of actin-associated proteins in filopodial protrusion in the nerve growth cone. J Neurobiol. 44,114 -125.[CrossRef][Medline]
Karp, G. (2002). Cell and molecular biology: Concepts and experiments, New York: John Wiley and Sons.
Kearsley, G. (1996). Cognitive/Learning Styles, Washington, DC: George Washington University.
Keefer, D. (2002). CellView, New York: John Wiley and Sons.
Lodish, H., Berk, A., Zipursky, S.L., Matsudaira, P., Baltimore, D., and Darnell, J. (1999). Molecular Cell Biology, New York: W.H. Freeman.
Marinelli, D., and Pausch, R. (2004). Edutainment for the college classroom. Chron Higher Edu Chron Rev.50 (March 19),B16 .
Mitchison, T., and Kirschner, M. (1988). Cytoskeletal dynamics and nerve growth. Neuron 1,761 -772.[CrossRef][Medline]
Pollard, T.D., and Earnshaw, W.C. (2002a). Cell Biology, Philadelphia: W.B. Saunders.
Pollard, T.D., and Earnshaw, W.C. (2002b).Electronic Image Collection for Cell Biology , Philadelphia: W.B. Saunders
Purves, W.K., and the Mona Group. (2003). UNDERSTAND!Biology: Molecules, Cells and Genes , Sunderland, MA: American Society for Microbiology Press and Sinauer Associates.
Slish, D. F. (2000). Creating computer animations of biological concepts. Am Biol Teacher 62,94 -97.
Taggart, R. (1997). SciRen Biology [ISBN 157182751X], Plymouth, MI: Hayden-McNeil.
Walter, P., Theriot, J., and Morales, M. (2002).Cell Biology Interactive [ISBN: 0815338759], New York: Garland Science.
Williams, G. (1997). HyperCell'98, New York: Garland Science.
Williams, V.M., and Abraham, M.R. (1995). The effects of computer animation on the particulate mental models of college chemistry students. J Res Sci Teach. 32,521 -534.
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